Erik here (don't know who the Max character Wizkids refers to on the back of his card is) has done OK dial-wise in the past. Sure, his Infinity Challenge versions haven't dated too well (whose have?) but since then he's been a force to be reckoned with. But even those versions pale into insignificance before this fella. Lets take his dial one row at a time:Movement: pretty much what you would expect – a little bit of running shot. The biggie here is the trait that allows him to carry four of his mates with him.
Attack: great numbers, never dropping below a nine – and also boosted by a wonderfully thematic trait that makes him more dangerous when he's standing on a pile of rubble. And that white power rocks in so many ways.
Defence: now we're getting silly. With the benefit of that trait once again, you'll be looking at 21 defence in hindering. Make that hindering a rubble token and his attack is up as well, of course. Oh, and he has toughness for those rare occasions when a shot gets through. And did I mention that opponents halve their ranges when attacking him?
Damage: nice numbers at the top, RCE and Perplex.
Personally, I pretty much lost interest in Magneto some time last decade when I lost track of whether he was a goodie or a baddie (though this figure's keywords make it clear this is the baddie version). That said, I really want to play this figure: on top of being pretty crazy powerful, this dial really feels like the master of magnetism.
The final word must be for that glorious, glorious sculpt. One of my favourite sculpts is the Rampaging Hulk and his little bits of debris jumping up from his fists. This takes that idea and cranks it up to 11 - though I do worry how many will make it into the hands of players intact or whether we'll be opening boosters to find something akin to a boiled sweet that's had a close encounter with a hammer.
And look, Erik's nicked the girder from the DC 75th Alan Scott Green Lantern!
Seems to be another case of a figure taken to it's ultimate potential (like the new Bullseye or Nightcrawler)
ReplyDeleteThat Impervious from previous versions never sat well with me. Much happier with 21 defence from range and a bit of toughness (you'll never get him above 21 though Vince - rule of 3 - so rubble won't help the defence any more than normal hindering terrain would)
GMX is looking very tasty so far.
I'm sure the Max E name was revealed to be a falsely planted alias that Magneto made up (I think it was in a Joe Kelly story)
ReplyDeleteHmmmm, Indomitable would have suited the character.
ReplyDeletecould easily be 30 points more and still be a bargain. will be hard to hit from range, up close a bit easier, although the game is very range orientated these days. he is deffo one to get hold of
ReplyDeleteel
Now all we need is a new version of Avalanche in the set happily creating debris wherever he goes, and Mags is looking even better ;-)
ReplyDeletePhil
magneto meet cave carson. he is your new best friend
ReplyDeleteel